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it Posted By: MACK! In Response To: I'll question
it : How do you get/ask people to model/pose for you David? Do Well, usually I only ask my closest friends or girlfriend. I've modeled for, and appeared in books drawn by Brian Bendis, Mike
Oeming, Dan Brereton, Rick Mays, Joe Quesada, Greg Horn, Andy Lee, and
many others.
Of course, I also take a ton of photos every where I go. And sometimes
I pull from these and the people in the photos that I have shot in public
places probably never know that they made it into a shot here or there.
Like the people playing soccor in Spain that I put in the background of a
DD panel.
I have a basket ball court in my driveway and I often play ball with
the neighborhood kids. So for the longest time I knew that the kid next
door would make the perfect actor for the kid in the DD story. So when I
got the script I mapped out the scenes that the kid was in. Then of caurse
I explained to his mother and asked for her permission, before I took
photo reference of him. Tyler thinks it is very cool and it gave him a lot
of bragging rights. He really looked forward to each issue. Everytime the
new issue came out I would give it to his mother first, and ask her to
look at it to make sure it she was comfortable with him reading it.
Some of Tylers friends also made it into the playground scene with Ben.
I also took photos of my neighbor on the other side of my house to pose
as the young KINGPIN, Wilson Fisk, for my Parts of a Hole Daredevil story.
And I sent them to Joe to work from.
But usually I use myself and my girlfriend. We've both modeled for
other artists together too. Andy Lee models for others too. He was in
Oeming's Bullet Proof Monk. You can't miss his handlebar mustache. And
Brian Bendis often models for P. Craig Russel.
In some of the Kabuki issues, my sister-in-law Hiromi modeled as Akemi.
I did a lot of shots of Hiromi and Anh (my girlfriend) interacting as
Akemi and Kabuki.
Photo reference is just a tool. There are a zillion ways to do things
and you pick and choose the best way to approach each scene based on the
atmosphere that bests supports the story.
Usually, I go for the cruder, abstract, raw, or more design oriented
renderings. But in order to make those have the full effect, I like to
contrast them with some more realistic renderings here and there.
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